An aspect is a software entity implementing a specific non-functional part of the application.

Using AOP has 2 Benefits

  1. The logic for each concern is now in one place, as opposed to being scattered all over the code base.
  2. Classes are cleaner since they only contain code for their primary concern (or core functionality) and secondary concerns have been moved to aspects.

OOP and AOP are not mutually exclusive. AOP can be good addition to OOP. AOP is especially handy for adding standard code like logging, performance tracking, etc. to methods without clogging up the method code with this standard code.

Assume you have a graphical class with many “set…()” methods. After each set method, the data of the graphics changed, thus the graphics changed and thus the graphics need to be updated on screen. Assume to repaint the graphics you must call “Display.update()”. The classical approach is to solve this by adding more code. At the end of each set method you write

 void set...(...) {
    :
    :
    Display.update();
}

If you have 3 set-methods, that is not a problem. If you have 200 (hypothetical), it’s getting real painful to add this everywhere. Also whenever you add a new set-method, you must be sure to not forget adding this to the end, otherwise you just created a bug.

AOP solves this without adding tons of code, instead you add an aspect:

after() : set() {
   Display.update();
}

And that’s it! Instead of writing the update code yourself, you just tell the system that after a set() pointcut has been reached, it must run this code and it will run this code. No need to update 200 methods, no need to make sure you don’t forget to add this code on a new set-method. Additionally you just need a pointcut:

pointcut set() : execution(* set*(*) ) && this(MyGraphicsClass) && within(com.company.*);

What does that mean? That means if a method is named “set*” (* means any name might follow after set), regardless of what the method returns (first asterisk) or what parameters it takes (third asterisk) and it is a method of MyGraphicsClass and this class is part of the package “com.company.*”, then this is a set() pointcut. And our first code says “after running any method that is a set pointcut, run the following code”.

See how AOP elegantly solves the problem here? Actually everything described here can be done at compile time. A AOP preprocessor can just modify your source (e.g. adding Display.update() to the end of every set-pointcut method) before even compiling the class itself.

However, this example also shows one of the big downsides of AOP. AOP is actually doing something that many programmers consider an “Anti-Pattern”. The exact pattern is called “Action at a distance”.

Action at a distance is an anti-pattern (a recognized common error) in which behavior in one part of a program varies wildly based on difficult or impossible to identify operations in another part of the program.

As a newbie to a project, I might just read the code of any set-method and consider it broken, as it seems to not update the display. I don’t see by just looking at the code of a set-method, that after it is executed, some other code will “magically” be executed to update the display. I consider this a serious downside! By making changes to a method, strange bugs might be introduced. Further understanding the code flow of code where certain things seem to work correctly, but are not obvious (as I said, they just magically work… somehow), is really hard.

OOP and AOP are not mutually exclusive. AOP can be good addition to OOP. AOP is especially handy for adding standard code like logging, performance tracking, etc. to methods without clogging up the method code with this standard code.

AOP addresses the problem of cross-cutting concerns, which would be any kind of code that is repeated in different methods and can’t normally be completely refactored into its own module, like with logging or verification

function mainProgram()
{  
   var x =  foo();
   doSomethingWith(x);
   return x;
 }

 aspect logging
 { 
    before (mainProgram is called):
    { 
       log.Write("entering mainProgram");
    }

     after (mainProgram is called):
    {  
      log.Write(  "exiting mainProgram with return value of "
                + mainProgram.returnValue);
    }
 } 

 aspect verification
 { 
  before (doSomethingWith is called):
  { 
       if (doSomethingWith.arguments[0] == null) 
       { 
         throw NullArgumentException();
       }

      if (!doSomethingWith.caller.isAuthenticated)
      { 
         throw Securityexception();
      }
    }
 }

And then an aspect-weaver is used to compile the code into this:

function mainProgram()
 { 
   log.Write("entering mainProgram");

   var x = foo();   

   if (x == null) throw NullArgumentException();
   if (!mainProgramIsAuthenticated()) throw Securityexception();
   doSomethingWith(x);   

   log.Write("exiting mainProgram with return value of "+ x);
   return x;
 }

Cross Cutting Concerns

  1. Database Access
  2. Data Entities
  3. Email/Notification
  4. Error Handling
  5. Logging

A Wrapper class is any class which “wraps” or “encapsulates” the functionality of another class or component.These are useful by providing a level of abstraction from the implementation of the underlying class or component.

A wrapper class is a class that “wraps” around something else, just like its name.

In general a wrapper is going to expand on what the wrappee does, without being concerned about the implementation of the wrappee, otherwise there’s no point of wrapping versus extending the wrapped class. A typical example is to add timing information or logging functionality around some other service interface, as opposed to adding it to every implementation of that interface.

For example
Wrapper classes provides a way to use the primitive types as objects. For each primitive , we have wrapper class such as for

int Integer
byte Byte 

Integer and Byte are the wrapper classes of primitive int and byte. There are times/restrictions when you need to use the primitives as objects so wrapper classes provide a mechanism called as boxing/unboxing.

Concept can be well understood by the following example as

double d = 135.0 d;

Double doubleWrapper = new Double(d);

int integerValue = doubleWrapper.intValue();
byte byteValue = doubleWrapper.byteValue();
sting stringValue = doubleWrapper.stringValue();

So this is the way , we can use wrapper class type to convert into other primitive types as well. This type of conversion is used when you need to convert a primitive type to object and use them to get other primitives as well.Though for this approach , you need to write a big code . However, the same can be achieved with the simple casting technique as code snippet can be achieved as below

double d = 135.0;
int integerValue = (int) d ;

In general a wrapper is going to expand on what the wrappee does, without being concerned about the implementation of the wrappee, otherwise there’s no point of wrapping versus extending the wrapped class. A typical example is to add timing information or logging functionality around some other service interface, as opposed to adding it to every implementation of that interface.

This then ends up being a typical example for Aspect programming. Rather than going through an interface function by function and adding boilerplate logging, in aspect programming you define a pointcut, which is a kind of regular expression for methods, and then declare methods that you want to have executed before, after or around all methods matching the pointcut. Its probably fair to say that aspect programming is a kind of use of the Decorator pattern, which wrapper classes can also be used for, but that both technologies have other uses.

A boilerplate is a unit of writing that can be reused over and over without change.

A pointcut is a set of join points.

“Reflection” is a language’s ability to inspect and dynamically call classes, methods, attributes, etc. at runtime.

For example, all objects in Java has the method getClass, which lets you determine its class even if you don’t know it at compile time (like if you declared it as Object) – this might seem trivial, but such reflection is not by default possible in less dynamic languages such as C++.

Why do we need reflection?

Reflection enables us to:

  1. Examine an object’s class at runtime
  2. Construct an object for a class at runtime
  3. Examine a class’s field and method at runtime
  4. Invoke any method of an object at runtime
  5. Change accessibility flag of Constructor, Method and Field
    etc.

Reflection is important since it lets you write programs that does not have to “know” everything at compile time, making them more dynamic, since they can be tied together at runtime. The code can be written against known interfaces, but the actual classes to be used can be instantiated using reflection from configuration files.

Lets see the simple example of forName() method.

    class Simple{}  
      
    class Test{  
     public static void main(String args[]){  
      Class c=Class.forName("Simple");  
      System.out.println(c.getName());  
     }  
    }  

For example, say you have an object of an unknown type in Java, and you would like to call a ‘doSomething’ method on it if one exists. Java’s static typing system isn’t really designed to support this unless the object conforms to a known interface, but using reflection, your code can look at the object and find out if it has a method called ‘doSomething’ and then call it if you want to.

So, to give you a code example of this in Java (imagine the object in question is foo) :

Method method = foo.getClass().getMethod("doSomething", null);
method.invoke(foo, null);

Getting list of methods in a Class by Reflection

Method[] methods = MyObject.class.getMethods();

for(Method method : methods){
    System.out.println("method = " + method.getName());
}

Details which can be accessed by reflection

  1. Class Name
  2. Class Modifies (public, private, synchronized etc.)
  3. Package Info
  4. Implemented Interfaces
  5. Superclass
  6. Constructors
  7. Fields
  8. Methods
  9. Annotations

Reflection allows programmer to access entities in program dynamically. i.e. while coding an application if programmer is unaware about a class or its methods, he can make use of such class dynamically (at run time) by using reflection.

It is frequently used in scenarios where a class name changes frequently. If such a situation arises, then it is complicated for the programmer to rewrite the application and change the name of the class again and again.

Drawbacks
Since everything is done at runtime optimizations can not be performed. Consequently, reflective operations have slower performance than their non-reflective counterparts, and should be avoided in sections of code which are called frequently in performance-sensitive applications.

Usage

  1. Reflection is used when it is needed to get into the other classes in deeper level. So in most of the cases, these implementors have the container-behavior. For instance, dependency injection is mostly done with the use of reflection
  2. Remote procedure calling — treat part of a message received over the network as a method name.
  3. Object-relational mappings — maintain a relationship between fields in an object and columns in a database.
  4. Interfaces with dynamically typed scripting languages — turn a string value produced by a scripting language into a reference to a field or method on an object.
  5. Serialization and deserialization — convert field names to string so you can write the object’s fields to a stream and later convert it back into an object.

One useful real-world use of reflection is when writing a framework that has to interoperate with user-defined classes, where th framework author doesn’t know what the members (or even the classes) will be. Reflection allows them to deal with any class without knowing it in advance. For instance, I don’t think it would be possible to write a complex aspect-oriented librory without reflection.

Servlet Mapping in web.xml and Junit annotations are other where reflection is used.

For example, JUnit use reflection to look through methods tagged with the @Test annotation, and then call those methods when running the unit test. (Here is a set of examples of how to use JUnit.)

For web frameworks, product developers define their own implementation of interfaces and classes and put is in the configuration files. Using reflection, it can quickly dynamically initialize the classes required.

For example, Spring uses bean configuration such as:

<bean id="someID" class="com.programcreek.Foo">
    <property name="someField" value="someValue" />
</bean>

When the Spring context processes this < bean > element, it will use Class.forName(String) with the argument “com.programcreek.Foo” to instantiate that Class. It will then again use reflection to get the appropriate setter for the < property > element and set its value to the specified value.

The same mechanism is also used for Servlet web applications:

<servlet>
    <servlet-name>someServlet</servlet-name>
    <servlet-class>com.programcreek.WhyReflectionServlet</servlet-class>
<servlet>